top of page

Search Results

7 items found for ""

  • HOME | Portfolio Cl

    Created in 2023 Modeled and rendered in Blender, color-graded in Photoshop.

  • Game Projects | Portfolio Cl

    GAMES Under Pressure Ice Cream Farm Saint or Ain't Great New Ones Under Pressure Under Pressure Under Pressure My role as the 3D Artist was modeling and texturing all 3D models. Under Pressure is an immersive simulation video game where players pilot a submarine struggling to rise to the surface. As time runs out, equipments are constantly breaks down. The game was created during the 2024 DandyHacks, the University of Rochester's annual 42-hour hackathon. It won First Place in the Entertainment category and received the Most Dandy Hack award. Try The Game Cream Pets Ice Cream Farm Ice Cream Farm is an Itch.IO farming game where players take care of ice cream pets-Cream Pets. Players need to log their daily water intake and exercise to grow food to feed their Cream Pets. The Home tab allows players to take care of their own Cream Pets where the player can talk and interact with them. The goal of this game is to provide a place of relaxation and fun while encouraging healthy habits. My responsibilities as the 3D modeler and graphic designer are character design, scene creation, and logo design. Game Scenes Studio Logo and Identity TRY THE GAME As the first version of our first game, any feedback is welcomed! Send us an email! Saint or Ain't is a 2D simulation game where the player decides the faith of different characters based on their past actions. My responsibilities as a 2D artist included drawing the title screen, cloud scene, gameplay screen, and characters. For the character generation, I drew 11 unique accessories, 10 different outfits, and 12 hairstyles. CHARACTERS To make our game unpredictable and unique every play through, our game featured an radomization of both character attributes and portrait. These nine portraits are examples of what randomly generated characters could look like. BACKGROUND ART I drew three scenes for the game: Title Screen The title screen features our game title, stylized with representations of the angel and the devil. Exposition Scene The exposition introduces the player to the background of our game through the voice of "God." Two separate text frames are drawn, with "God's" frame having more distinct colors and wings. Main Gameplay Scene The main gameplay screen has four main features: character space, decision buttons, attributes list, and score. Main Gameplay Scene Exposition Scene Title Screen Main Gameplay Scene 1/3 Try Our Game! Test your judgement! Feel free to try the game with the button above Great New Ones My role as the 3D Lead is to Host weekly meetings for 4 other 3D modelers Assign tasks and follow with check ups Model environments and characters Animating and texturing scenes On this page are the models I created Great New Ones is an online multiplayer business simulation game in progress where players mange NPCs and trade assets to be the strongest Followers Followers are creatures the player can control to produce materials and engage in combat Great Old Ones are rulers and inhabitants of the land. Player work towards defeating them. Great Old Ones City Scene

  • 3D Art | Portfolio Cl

    I love 3D modeling. It offers limitless freedom in a boundless space, and I enjoy every moment of exploring and creating within it. 3D Art

  • About Me | Portfolio Cl

    3D Modeler & Graphic Designer Digital media studies student passionate about 3D modeling and graphic design. Inspired by the vast possibilities of the digital space, I aim to invoke a sense of wonder and comfort in my graphics and projects. Recently cofounded Moonkube Studio and published game Ice Cream Farm, with a new game currently in development. Mail My Tools From left to right: Blender, Adobe Creative Suite, Figma, Logic Pro, Creo, Procreate Growing Up in China Growing up in mid-2000s suburban China, my childhood was filled with vibrant plastic toys. Nostalgia for my childhood peaks through my work with dreamy atmospheres and diverse color choices. Playing Games and Starting Animation In middle school, I started playing Minecraft with my older brother I loved watching Minecraft animations and was inspired to make my own. As a result, I started learning 3D modeling in Blender and created my first animation in 2017. influences to my Style and Work Musical Inspirations Something my middle school music teacher said has always stuck with me: you should listen to music as the main activity, not just as background noise. Music has been a huge source of inspiration for my work. When I fully immerse myself in a song, vivid visual representations pop up in my mind, and I find joy in bringing them to life through graphic design. Competitions and Challenges There's something captivating about expressing my personal style within a set theme and guidelines, alongside other unique, creative individuals. From weekly challenges in Discord communities to art competitions at my college, these events motivate me to explore new topics and learn. Experiences Moonkube Studio Cofounder & 3D Artist Designed and modeled characters and environment for game Ice Cream Farm Crafted logo and brand identity through 3D models and logo design Freelance 3D Artist and Animator Created and posted original animation on Youtube since 2018 Utilized mesh editing, material making and UV wrapping, character rigging, particle systems and physics simulations to create animations Download My Resume Contact Any comments, questions, or concerns? Feel free to reach out through email at carolineli1008@yahoo.com , or, through the inquiry box below! Let's Chat First Name Last Name Email Message Send Thanks for submitting!

  • Graphic Design | Portfolio Cl

    GRAPHic DESIGN Graphic design is so fun. From brand design, posters, collages, to compositions, I find it fun to shape colors and texts in different ways. Logo Design These are logos and icons I designed for the game studio Moonkube Studio I co-started with a friend. With our focus on gamify-ing life, I created a playful representation of us. Both growing up in China, the traditional Chinese treat mooncake, eaten at days of gathering, perfectly represents our vision and identity. & Brand Identity Other designs I created include abstractions of my personal logo and a website design for a product I modeled. Poster Design By crafting original graphics and artwork, I design captivating and visually engaging posters. This poster showcases a game I co-created with a friend. This series of three posters is designed to explore and question the creative potential of AI. Artboard 1 Food Waste Poster Food Waste Poster Artboard 1 1/4 These posters are thoughtfully designed to subtly encourage deeper reflection on the impact of food waste. Collages Compositions These two images feature text and visuals that I've arranged in an intuitive layout.

  • UI Design | Portfolio Cl

    Petconnect is a food dispensing device that connects pet owners to their pets remotely. The app supplements the product with features such as interacting with the pet, creating a feeding schedule, and communicating with other users. Petconnect • Design Process • Home Features An initial problem I faced while designing the home screen was organizing the home screen in an clean way while maintaining all of the necessary features. I ended up with creating an additional bar with icons representing each feature. 1 Schedule System 2 The schedule screen follows the same colors and style as the home screen. As there are a lot of information and options for the users, I sorted the text like a table. I decided to group each schedule in separated boxes for clarity. Community Interaction 3 As Petconnect is a picture-based product, I wanted the community feed to reflect it with a larger emphasis on image rather than text. The user can scroll through the feed and easily interact with other users. They are also encouraged to post their own posts. RU? RU is a campus quiz app intended to test students at the University of Rochester on their campus knowledge. The app includes a home screen, quiz screen, result screen, and settings screen. Design Features Consistent use of university colors in a simple and cohesive design Clear distinction of the current page from other tabs through visual indicators Subtle separation of the settings page into two sections: quiz settings and accessibility settings Visual hierarchy that ensures important information is easy to grasp at a glance App Icon

bottom of page