FLOW3R

Art Director & 3D Artist

FLOW3R is a mystery puzzle game exploring the relationship between an artists’ desire to create the unworldly beauty and the simple, mundane life that is the basis of their creations.

October 2025 - Now

  • 1 coder & narrative designer

  • 1 artist (me)

  • 1 sound designer

My Contributions

Designing all art assets of the game, from UI/UX elements to 3D environments, is as difficult as it is fruitful. Specifically, designing the UI elements took a lot of trial and error. Our goal for this game is for it to look stylistically interesting and unique, while satisfying for the players.

Five houses
From left to right: Victoria's House, Generic House 1, Gina's House, Molla's House, Generic House 2

Six trees and three tile maps

My Process

As I wanted each house to be drawn in a consistent angle with the same lighting, I created my own reference by blocking out simple shapes in a blender. I was then able to import the image into Aseprite and add details. 

Step 1: House in 3D

Step 2: Block Out in Aseprite

Step 3: Add Furnishing

Step 4: Add Details

A new technique I learned through this project is creating tilemaps. By using tile maps, our programmers can playtest with more flexibility compared to a completely predrawn map.