FLOW3R
Art Director & 3D Artist
FLOW3R is a mystery puzzle game exploring the relationship between an artists’ desire to create the unworldly beauty and the simple, mundane life that is the basis of their creations.
My Contributions
Designing every art asset for the game, from UI/UX elements to 3D environments, was as challenging as it is rewarding. Specifically, designing the UI elements took a lot of trial and error to get right. Our goal was for the game to look stylistically interesting and unique, while still feeling satisfying to play.
Summary of UI elements


3D models of concept items

Level models for John Doe




My UI Process
While designing the UI elements, I often asked my co-founder and programming lead for advice. Through stages of iterations and constant discussions, we were able to finalize UI elements.
Early explorations of the texting app UI

Particularly, the prepare app was continuously revised until I was able to create a design that was both stylistically interesting and mechanically intuitive.
Initial explorations


I was unsatisfied with how the initial prepare UI looked, so I started over and experimented with more interesting ways of organizing the information. I was then able to land on a design I was happy with and polished it for the final version.
Re-organizing the layout

Out of these four compositions, I was the most drawn to the top right design as the visual hierarchy was the clearest. I then created new designs based on this composition.
Second round of explorations based on new layout



Final prepare app

