Neighborhood Watch

Art Director & Environment Artist

Neighborhood Watch is a pixelated RPG game exploring surveillance and agency based on Stephen Schottenfield’s novel of the same title.

June 2025 - May 2026

  • 2 coders

  • 2 artists (including me)

  • 1 narrative designer

My Contributions

I directed the art direction of the game and produced all environment assets for the game. I chose a color palette dominated by purple tones to reflect the novel's subtle, ominous atmosphere. 2D art assets I created includes:

Five houses
From left to right: Victoria's House, Generic House 1, Gina's House, Molla's House, Generic House 2

Six trees and three tile maps

My Process

As I wanted each house to be drawn in a consistent angle with the same lighting, I created my own reference by blocking out simple shapes in a blender. I was then able to import the image into Aseprite and add details. 

Step 1: House in 3D

Step 2: Block Out in Aseprite

Step 3: Add Furnishing

Step 4: Add Details

A new technique I learned through this project is creating tilemaps. By using tile maps, our programmers can playtest with more flexibility compared to a completely predrawn map.