
Under Pressure is an immersive simulation video game that won first place in the University of Rochester's annual 42-hour hackathon.
My Contributions
I produced all 3D assets for the game, including the interactive puzzle pieces and the environment.
Interactive assets

Environment

Thoughts
Models I sent to my team
As my first hackathon/game jam, I really enjoyed being completely consumed by the work. Because of the time limit, I worked nonstop on finishing the models so the programmers on our team could import them into the game. Having so little time kept me focused and undistracted. It was also my first time working on a team for a timed challenge, and splitting up the work let me focus on what I do best.











